GUIDE

Today I will give you the best Club Penguin Cheats that will make you a Club Penguin ninja. This cheats guide will help you if you want to know how to become a ninja on club penguin really fast or really quick! So first of all, you need to collect all the club penguin ninja card jitsu game belts
picture 24 « Club Penguin Cheats
If you don’t know how to get the belts well here is how it works
  1. Go to the dojo play card jitsu competition mode
  2. after you play and receive all the belts play sensei mode
  3. If you beat sensei you receive a ninja mask and a secret room key
Note: You can only defeat sensei after you receive the black belt, keep playing him even if you loose and he will get weaker. Then you beat him and he gives you the items.
picture 23 « Club Penguin Cheats
So are you a ninja on Club Penguin yet? If not, don’t feel bad because I just became a ninja today! It takes alot of time and patience to become one. Here’s my penguin as a ninja:
kingpin2 ninja 300x291 « Club Penguin Cheats
If you’re not a ninja yet, follow the tips that I used below:
1. Get friends to play and let you win. It’s best to select a non-popular server and let the Sensei put you together in a competition.
2. Let the Sensei choose who you play. You earn more points towards your next belt so you’ll be able to beat sensei sooner!
Beating the Club Penguin Sensei is pretty tough too. Here’s the quickest and easiest way to make him weaker:
1. Choose the same card over and over. If you choose fire, the Sensei will choose water. If you run out of fire, choose a different card and repeat the steps.
2. The Sensei uses strong cards, so pick the highest card you have.
That’s all the club penguin ninja cheats and guide on how to become a ninja on club penguin.


Do you want to be a secret agent on club penguin? Are you wondering how do you become a secret agent on club penguin. Well no need to worry, we have the new club penguin secret agent guide and cheats for you right here!
Secret Agents are penguins who help to keep Club Penguin safe. To be a secret agent, your penguin must be at least 30 days old and have been ban free for the last 30 days. Here’s how to become a secret agent.
1. Click the moderator badge in the top right corner of your screen.
2. Click through the secret agent messages until you are asked questions.
3. Use the questions and answers below to become a secret agent.
Q. Are you ready to become a secret agent?
A. Yes
Q. Pick one quality that you think a secret agent should have.
A. Honest
Q. Pick the correct reason to report a penguin to a moderator.
A. Being mean or rude
Q. What would you do if you saw a penguin breaking the rules?
A. Report them
Q. What type of personal information should be reported?
A. Saying their address
Q. Pick one reason you want to be a secret agent.
A. I want to keep Club Penguin safe
Q. Pick another reason you want to be a secret agent.
A. I want to help other penguins
secret agent 300x211 « Club Penguin Cheats
Congratulations! You are now a secret agent. Your spy phone will appear in your inventory the next time you log into Club Penguin.
Hopefully this club penguin secret agent guide will help you if you wanted to know how to become a secret agent on club penguin.

Tour Guides are penguins who help other penguins around Club Penguin. To be a tour guide, your penguin must be at least 45 days old and have been ban free for the last 30 days. Here’s how to become a tour guide.
1. Open up the map and go to the Ski Village.
2. Click on the tours stand.
3. Click on “Would you like to become a tour guide yourself? Click here for more details!” to start the quiz.
tour guide quiz « Club Penguin Cheats
4. Click on take the quiz to begin.
5. Use the questions and answers below to become a tour guide.
Q. How does the pink puffle play?
A. Skips with skipping rope
Q. How many sled racing courses are there?
A. 4
Q. How many coins does it cost to buy a player card background?
A. 60
Q. How do you get a pin?
A. Click on it
Q. In what room can you find old copies of the Penguin Times?
A. Boiler Room
Q. What is thrown out of the truck in level 4 of bean counters?
A. Flowerpot
Q. What is the name of the big fish in ice fishing?
A. Mullet
Q. What is the name of Captain Rockhopper’s ship?
A. The Migrator
Q. What day does the newspaper come out?
A. Thursday
Q. What color of puffle can catch on fire?
A. Black
Q. Which of these places doesn’t have music playing in the background?
A. Pet Shop
Q. Which of these games has a shark in it?
A. Jet pack adventure
Q. Which of these rooms does not have a game in it?
A. Beach
Q. Which room has a cuckoo clock?
A. Ski Lodge
Congratulations! You are now a tour guide. Your tour guide hat will appear in your inventory the next time you log into Club Penguin.
Tip: Read the Club Penguin Tour Guide Manual to understand how to give good tours.

Club Penguin has a special group called PSA (Penguin Secret Agency) in which you are able to participate in special missions that occur in Club Penguin. Listed below are guides to complete all of the Club Penguin missions.
Club Penguin Mission 1 Cheats – Case of the Missing Puffle
1. Talk to Aunt Arctic
2. Go to the Ice Rink, search around for pictures of a green puffle.
3. Go to aunt arctic’s room and give her the photos
4. Go to the pet shop. Look all the way left and take the paper on the kennel.
5. Go to the sport shop and tell G how many socks he has by the codes.
6. Take the life preserver launcher and go to the iceberg. Use the launcher with the penguins.
7. Go to the ski mountain. Get out your spy phone, click on the red light. Take out your wrench and use it with the telescope.
8. Use the telescope. Point it at the tallest mountain.
9. Go to the Sport Shop and get the grappling hook. Go to the Tallest Mountain. Use the hook on the top of the tallest mountain.
10. Talk to the puffles.
Club Penguin Mission 2 Cheats – G’s Secret Mission
1. Go to the Sports Shop and speak to G.
2. Go to the Mountain and click on the signs. Use the secret code to decode the green sign.
3. Go back to the Sports Shop and give G the word that you decoded. G will give you access to a Sled.
4. Go back to the mountain and use the sled on the Test Run. You must crash the sled.
5. You’ll awake in the wilderness. Pick up the rope, survival guide, and head to the bush.
6. Collect three o’ berries and then go to the stump. Feed the black puffle an o’ berry and it will begin following you.
7. Go back to the o’ berry bush and to the right you’ll see something in a tree. Shake the tree three times and a pot will fall out. Pick it up and put it into your inventory.
8. Go back to the tree stump and then to the Fallen Tree and Bush.
9. Take the ski out of the Bush. Then take the Rope and put it on the Ski. They will form a fishing rod.
10. Take an o’ berry and put it on the fishing rod. The o’ berry will become the Bait.
11. Go to the River. Collect the log and then go to your left to fill your pot with water. Attach the rope and an o’ berry to your fishing rod and catch a fish.
12. Find the cave and push the bushes aside. Then enter the cave.
13. Go right until you find some rocks. Push the rocks together, and then put your survival guide and wood on top.
14. Feed your black puffle an o’ berry and it will light the fire.
15. Place the fish and bucket of water on the fire. Then eat and have a drink.
16. You will fall asleep. When you awake, go outside of the Cave and you will be rescued.
[Club Penguin Mission Video Coming Soon]
Club Penguin Mission 3 Cheats – Case of the Missing Coins
1. Speak to the other agent who’s working on the case.
2. Have a look in the vault. Talk to the other agent and have him close the vault.
3. Ask him to re-open the vault. He’ll tell you that he can’t because he doesn’t have the code. Then go upstairs through the office door on your right.
4. On the right you’ll see a couch. Get the paperclip and floppy disk from under the couch.
5. Go to the computer and put the disk in. Navigate through the computer and get the code. It will be N, E, S, W, which are the directions for the vault.
6. Go to the vault and enter the code. Ask the green agent to watch guard and then go to the HQ using your spy phone.
7. Speak to G and watch the video. You’ll see the coins moving from the floor to the roof. Speak to him until he opens the door on the right.
8. Choose the key on the top left hand corner. It’s to access the Roof.
9. Go back into the Gift Shop and up into the office. On the left you’ll see a door to access the Roof. Use the roof key to unlock the door. Once unlocked, go onto the roof.
10. On the roof, you’ll see the power box and a piece of white fur in the drain beside it. Pick up the fur and use the wrench on your spy phone to open the power box.
11. Use the paperclip you picked up under the couch and stick it on the chip inside the power box. It will cause the box to malfunction. The magnet will drop the coins, but the power around Club Penguin will go off.
12. Go back to the vault and help free the green agent. Talk to him and he’ll stand guard.
13. Go back to G and talk to him. Give him the white fibers when he asks for them and he will give you a flashlight (located on the table).
14. Go to the Town and then into the Night Club. Using the flashlight, find the speaker and go down the ladder to get to the Boiler Room.
15. Inside the Boiler Room, you’ll see a fuse box. Read the instructions on it and then open it up. Solve the puzzle to turn the fuse lights green.
17. Report back to G to complete the mission and to collect your awards.
Club Penguin Mission 4 Cheats – Avalanche Rescue
Club Penguin Mission 5 Cheats – Secret of the Fur
Club Penguin Mission 6 Cheats – Questions for a Crab
Club Penguin Mission 7 Cheats – Clockwork Repairs
Club Penguin Mission 8 Cheats – Mysterious Tremors
Club Penguin Mission 9 Cheats – Spy and Seek
1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the
12. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
13. Place the transmitter into the cart and then click in the mine for the cart to go down.
14. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
15. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
16. After Herbert leaves, go to his camp and look around.
17. Go to the HQ and talk to G.
18. Go back to Herbert’s camp and place the spy phone on the binoculars.
19. Put the spy phone / binocular combo into the left tree.
20. Go back to the HQ and watch Herbert and Klutzy.
21. Collect your medal and receive your chocolates.
Club Penguin Mission 10 Cheats – Waddle Squad
1. Talk to Gary, jetpack guy, and rookie. Then, pick up the box of odds and ends from Gary’s gadgets.
2. Go to the Beach and talk to the jetpack penguin. His fuel ran out and he needs more cream soda.
3. Go into the Lighthouse and pick up the cream soda barrel.
4. Go back to the Beach and talk to the jetpack penguin. Say Yes you found it and give him it.
5. Follow the help message and divide the units exactly how it says until you get to the end.
6. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.
7. Go to the Gift Shop and talk to Rookie. Hand him the solar panel you got from G’s gadgets at the beginning of the mission. Then get the table, box of stuff, and clothes from the manager.
8. Attach the solar panel to the magnets wires. Read the instructions on how to program it.
solar-panel-cheat
9. Help the Gift Shop Manager set up the clearance table outside the gift Shop:
A. Put the colorful balls on the ground.
B. Set up the table.
C. Put the clothes on the table.
10. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. The machine will break down. Open it up using your screwdriver from your Spy Phone. Align the gears so they fit best.
11. Go to the HQ. Your Spy Phone will ring saying to go to the Dock. Go there and you will see Klutzy holding a Herbert dummy.
12. Your spyphone will ring again. Answer it and head to the Night Club.
13. Capture Herbert by pooling the red lever down on him.
14. Take the jetpack from jetpack man and put it over the red level. Capture Herbert again.
15. Rookie will hand Herbert the spy phone and then Herbert will escape. Talk to G and the mission will end.
16. Claim your medal and gift.

Elite Penguin Force Mission Cheats EPF Guide

This club penguin cheats guide is for the popular nintendo ds game Club Penguin Elite Penguin Force or EPF. These club penguin EPF mission walkthrough tutorial guides will help you beat Elite Penguin Force for the nintendo DS.
If you are looking for Elite Penguin Force field ops cheats you can get them on the EPF field ops cheats page
Club Penguin’s Elite Penguin Force ds game has 13 missions in total. Here’s a cheat guide for all 13 EPF missions.
elite penguin force « Club Penguin Cheats
Mission 1 Guide: The Mystery Unfolds
1. Talk to Aunt Arctic and then go to the Coffee Shop.
2. Pick up the newspaper on the table and look at it.
3. Click on the Blue Puffle to get a piece of paper.
4. Talk to the penguin behind the coffee counter.
5. Go to the Snow forts.
6. Talk to the snowman, to get another piece of paper.
7. Talk to the light blue penguin. He will ask if you can get his hat.
8. Click on the blue puffle and aim your cursor at the clock’s target.
9. The penguin will talk to you. Then pick up his hat, and give it to him.
10. He will say thanks and give you Disguise glasses.
11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper (letter).
12. Go to the Dock and click on the pile of inner tubes to get another paper.
13. Put the pieces together, which will make a map.
14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.
16. The penguin will give you the map. Use it to go to the Dojo.
17. Talk to Dot. Say yes and you will complete the first mission.
Mission 2 Guide: Left to your own Devices
1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.
2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.
3. You will go in a room and the wall will open up to a screen with the Director on it. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.
6. He will talk and then tell you to work with Blast, the red puffle.
7. Go over to the other box and touch Blast and aim at the box.
8. After you break it, talk to PH. He will give you a puffle whistle.
9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.
10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.
11. Click on the closet and enter the code: 3000
12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and open your inventory. Put the 2 pieces together to make the spy gadget.
14. Go on the left and you will see a box. Break it open with Blast.
15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your Spy Gadget, to unlock a new feature.
16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over to the screen, it will bring up a window with a notepad on the bottom and a code on top.
17. The code says: Red Blue Blue Red Red Blue.
18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, you can get a satellite dish.
19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.
20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.
Mission 3 Guide: Rookie on the Rocks
1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.
2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go to the Ski Lodge.
3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.
4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.
5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard.
6. Go back to Ski Hill and snowboard again.
7. Follow the footprints to Rookie’s campsite. Call Bouncer (blue puffle) aim at the campfire. Put out the fire, and follow the foot prints to the river.
8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie. You will end up in the HQ.
9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rd mission.
Mission 4 Guide: Looking for Clues
1. The Director will talk to you. Afterwards, take the file from table.
2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary‘s glasses.
4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.
5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.
6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.
Mission 5 Guide: All’s Weld that Ends Weld
1. PH will talk to you. Afterwards, go to the Town.
2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.
3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.
4. Combine the pen and the card, and hand it to the Coffee Shop worker.
5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
6. Give the card to both of the penguins and head to the puffle training room.
7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.
8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.
9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”
10. Go over to the orange couch and pick the map up.
11. Go by the table and click on the paper to let the other agents know where your going. Click the door and leave. Mission 5 over and out.
Mission 6 Guide: Do it yourself Carting
1. Talk to the penguin at the Mine Shack.
2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.
3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.
4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.
5. Put the Cart in your inventory and go down to the mine.
6. Put the cart on the track and get ready to surf some mine carts.
7.After your done, go to the upside cart and talk to it.
8. Next, go around and pick up the 3 yellow balloons and rope.
9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.
10. Blow the balloons up one at a time and attach them to the cart.
11. After all are attached, the mine cart will lift up and you can talk to him.
12. Grab the flashlight and attach it to your Spy Gadget.
13. Go to your spy gadget and and click the light bulb and point it at the dark tunnel. Find Gary.
14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.
Mission 7 Guide: Double Trouble
1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.
3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.
4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.
5. PH will call and tell you to come to the puffle training room with Loop.
6. Train Loop to aim at the jet pack.
7. Go find Pop (purple puffle). He is at the Night Club, but you need fancy clothes to get in.
8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.
9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress. Pick one and put it on.
10. Go to the Night Club and be prepared for a dance-off.
11.Play the game and win to get Pop.
12. A shake will occur. Go to the boiler room and notice that the boiler is missing.
13. Use Pop to lift the cabinet up by touching Pop.
14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported to the HQ. Mission complete.
Mission 8 Guide: Flying High Pitched
1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.
2. Play Jetpack Adventure
3.You will end up on the tallest mountain to complete your puffle training
4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.
5. Give the 3 rings to PH. Then you will train with Chirp.
6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break it completely.
7. Click the box to get a hat like PH.
8. Click on the grappling hook to do your final training.
9. Go to the puffle training room and use Pop to lift the weight.
10. A snow globe will appear. Use Chirp to break the glass.
11. Use Flare to melt the ice off the chest.
12. Use Bouncer to cool the chest down.
13. Then use Blast to knock the Pinata down.
14. A jack in the box will appear. Use Loop to stop it from moving.
15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.
Mission 9 Guide
1. Talk to the Director. Then go into G’s Room at the Sports Shop.
2. After G talks to you, go to the coffee shop.
3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.
4. Grab the cocoa machine and go into the gadget room.
5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.
6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.
7. After your done, you will end up by a cave. Go inside and pick up the oil can.
8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.
10. Use the Mechano-Duster to clear the pile next to the penguin.
11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.
Mission 10 Guide
1. Call Rookie, and he will tell you to go to the Plaza.
2. Use Flare to help him weld the metal to the booth.
3. Go by the Pet Shop and pick up the paper. Then connect the dots.
4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
6. After your done, click the book and connect the dots.
7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.
8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.
Mission 11 Guide
1. Go into the gift shop and use Pop to lift the boxes.
2. Use Bouncer to throw a snowball at the robot’s face.
3. Go to the roof and throw another snowball at it’s face.
4. Use Flare to Weld the wheel.
5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.
6. Use Pop to capture the robot. Bring the robot to the gadget room.
7. Give the robot to Gary. Mission complete.
Mission 12 Guide
1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.
2. Use Loop to catch the robot, when he falls.
3. Use the Robotomy tool to disable him. (Turn him off)
4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.
6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the the other robot will pop it.
7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.
8. Disable him and put both robots in you inventory. Mission complete.
Mission 13 Guide
1. Answer you communicator. Then you will be teleported to the HQ.
2. Go to the Gadget Room, and check out the huge hole in the wall.
3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!
4. Go to the Gift Shop and head to the roof.
5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
6. Go to the town and see that Blast is ok. Then go to the Dock.
7. Use Blast on the chest of the Robot. Loop will be freed.
8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
9. Go to the beach and use Flare to weld on his chest. Flit will be released.
10. Go to the beacon and use Flit to knock the anvil on the robots head.
11. Bouncer will jump out. Use your jetpack to chase him.
12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.
13. Use Chirp on the robots chest and Pop will jump out.
14. Use a bubble to rescue Gary.
15. Disable the robot and you will have completed all 13 Elite Penguin Force missions. Congratulations!


Club Penguin Find Four Cheats

Find Four is a multi-player game located in the Ski Lodge and Lodge Attic. The goal of the game is to get four colored chips in a row by dropping them into a grid from the top. This can be done vertically, horizontally, or diagonally. Two Penguins are needed to play Find Four. Invite a friend to a competition, or watch the action by clicking on a game that’s in progress.
find four « Club Penguin Cheats
Find Four Coins:
First Place: Ten Coins
Second Place: Five Coins
Find Four Facts:
- Find Four is a clone of Connect Four.
- If you tie in the game, it will not realize that the board is full and let the game go on even though the players can’t move.
- You can invite others to play this game, by sending a Find Four postcard to them.
- There’s a glitch where if you open up Penguin Mail while playing the game, you will be able to walk anywhere around the room and still be playing Find Four.

Sled Racing is a multi-player game in which you race with other penguins on inflatable sleds. The four courses are: Bunny Hill, Express, Penguin Run, and Ridge Run. Penguins get a certain amount of coins for what place they come in. The Sled Racing courses are located at the Ski Hill (Mountain).
Sled Racing Courses:
1. Bunny Hill
Bunny Hill is the easiest track out of the four courses. Up to two penguins can race.
bunny hill « Club Penguin Cheats
2. Express
Express is a medium level. It’s easy but harder than Bunny Hill. This is one of the most used tracks. Along with Bunny Hill, this track can have up to two penguins.
express « Club Penguin Cheats
3. Penguin Run
Penguin Run is the second hardest track in Sled Racing. It has more things to watch out for. This is the only track that can hold up to three penguins.
penguin run « Club Penguin Cheats
4. Ridge Run
Ridge Run is the hardest track in Sled Racing. It has more things to lookout for such as logs and rocks. It is available to up to four penguins a race.
ridge run « Club Penguin Cheats
Sled Racing Coin Earnings:
1st Place: 20 coins
2nd Place: 10 coins
3rd Place: 5 Coins
4th Place: 5 Coins
Sled Racing Cheats & Tips:
- Hitting tree stumps, missing the snow ramp on logs, or any other obstacle makes you wreck, causing you to loose time in the race.
- Ice patches make you go fast, as they give you a turbo boost.
- Try to avoid jumps as they slow you down.
- Use the toboggan when sledding for better accuracy.
Sled Racing Updates:
- Music was added on April 24, 2009.
- The member’s only toboggan can be bought at the Mountain.
- There is a Card Jitsu card featuring Sled Racing.
Sled Racing Music:
- Listen to Club Penguin‘s sled racing music at the Sled Racing SWF.